Thursday, 4 February 2016

JAY/ C4D Text Layout

Lesson 1 - Production Layouts Cinema4d

This session will introduce you to the idea of utilising contemporary 3D software for design purposes. The outcome from these workshops will be a series of design experiments using Cinema 4D. In this lesson you will: 

1. Set up Work Folders / Set up Illustrator 
2. Create Artwork in Illustrator for use in C4D  
3. Bring Artwork into C4D 
4. Add Text, Colour & Light 
5. Render Artwork

In this work we needed to create logo with illustrator and save it in illustrator 8. This part of work needed to be simple without any random parts. 

The main things to remember: Extrude, Fillet Cap, Add Environmemnt, To add colour go to the box at the bottom left of the screen, Tags > Cinema 4D > Tags, Compositing, Mograph > Motext (Adds text box), Mode >View Settings > Shadows, Light layer > General > Shadow Maps Soft. 




1. Create a project folder Project Name C4d (C4d, texture images) Artwork (illustrator, photoshop,) Output (Images, Movies) 
2. Set up Illustrator Open illustrator / open rulers Move centre point to centre of artboard create logo artwork Reduce art board size to fit Save file as (Logo.ai) - Illustrator 8 
3. C4d - Project template Set format and Render Settings Change dimensions to Millimetres - 297x420 Set rendering to Current Frame 
4. C4d - Display settings Mode / View Settings / View - tick Action Safe & Tinted Border (95%) 
5. C4d - Import Logo File / Merge / Logo.ai file Create an Extrude Nurbs object Drag logo onto extrude nurbs Adjust settings in extrude nurbs 6. C4d - Environ setup Create a Background object Create a Floor object Create a Material and give it a name Add this material to floor and background Add a Compositing tag to floor Tick comp background in this tag 
7. C4d - Colour Logos Create a material & Add to logo object 
8. C4d - Add Typography MoGraph / MoText object Type in your text and align to middle Adjust depth for thickness 
9. Add a Camera Frame your objects in the perspective viewport Add a camera and turn it on 
10. Add Lights Add a light and place it just behind the camera at the same height. (Key) Copy this light to the right of the camera and bring it down to half height Add a yellow tinge to this light (Fill) Create a new light and move it behind your objects. Add visibility (Rim) 
11. Render Out Check render settings Save file to Output folder & Click render button


 


Final outcome:





In my opinion I do not really like my final outcome style, although It was a good experience to understand how this wonderful program works. 



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